Tag: TECHNICAL
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Mid/Side (M/S)
General – Mid (Centre) = Contains All the Info that Appears on Both, the Left and Right, i.e. Sum or Frequencies that are the Same on Both Sides, What is Present Equally on Both Channels – Side = Contains the Info that Differs between the Left and Right, i.e. Difference or Frequencies that are Different…
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Modal Density (Reverb)
– Number of Resonant Modes that can be Heard in the Sound of a Resonant Object or Space
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Pan Law
General – Human Hearing is Not Linear – when we Reduce a Sound to Its Halfs (50% Left Speaker and 50% Right Speaker), the Perceived Sound Does Not Add to 100% in Loudness – thus 2 Speakers Playing the Same Sound Will Not Double the Volume, Because their Frequencies will Saturate Inside in Our Inner…
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Panning vs Balancing
Panning Balancing – with a Balance Panner you can Not Sum Left + Right to Mono (Only Either L or R) DAW Panning Tricks – Panning is very Important since we have Possibilities to Output in Stereo – Imagine that the End Listener my have just One Speaker, a Stereo Set, a Stereo Set whit…
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Panning Tips
General – in a True Stereo Recording Mad with 2 Mics, the Position of the Recorded Source is Determined by Level & Time – Our Stereo Hearing Systems are the Brain and Our 2 Ears which Compare / Track any Differences of Sound Waves in 2 Ways – 1st Way we Localize Sounds is “Difference…
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Parallel vs Serial (Signal Path)
Parallel (Simultaneously / Independent) – Each Processor Inside a Parallel Effect Takes the Original Signal, Processes it and then the Output Gets Mixed – Picture of “Flux Solera” Dynamic Module Working Parallel and Each One has its Own Output Serial (Coupled) – Inside a Serial Chain, Each Process uses the Same Signal Again and Again…
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Pink Noise
General – All the Frequency Response that can Get Heard by Human Ear – i.e. Same Audible Power in Each of the Frequency Ranges Throughout the Octaves – Has Lower Frequency than any other Type of Noise Match Source to Reference via Pink Noise – basically you Generate Pink Noise and Insert a EQ, Guitar…