General
– Plate Reverb is a Large, Thin Sheet of Metal Suspended Upright Under Tension on Springs
– Transducers Attached to the Plate Transmit a Signal that makes the Plate Vibrate, causing Sounds
– a High Initial Diffusion
– Relatively Bright and Colored Sound
– Plates have an Instant Onset of Reverberation
– Plates have an Instantly High Echo Density
– a Bass RT60 (Reverberation Decay Time) that is Considerably Longer than the Midrange
– but a Fairly Short RT60 for the Treble Frequencies, No Matter what the Reverb Decay Setting is at
– Traditionally “Plates” are Mono-In > Stereo Out
– Interestingly Enough that these Characteristics are Shared by Reverberation Chambers
– Well Suited for Percussion, Vocals
– Designed to be Heard as a Part of Music
Plate vs Reverb
– the Dispersion in a Plate will Result in Different Stereo Imaging than in a Reverb Chamber
– the Speed of Sound at Low Frequencies is Much Slower than at High Frequencies
– the Reverb will have a Higher Modal Density than a Plate (Modal Density = Number of Resonant Modes that can be Heard in the Sound of a Resonant Object or Space)
– the Resonance Density of a Chamber will Increase with the Square of Frequency (the Case for All 3D Physical Spaces)
– Plate Reverb have a Roughly Uniform Resonance Density with Regards to Frequency, which Makes the Plate Model a Reasonable Goal for a Digital Reverb (Similar to Artificial Reverb Based on Delay Lines)
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