Tag: TECHNICAL

  • Active vs Passive Circuitry

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    Passive Active 

  • Ambisonic

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    General W = Non-Directional Mono Component, Corresponding to the Output of an Omni Directional Microphone X, Y, Z = Directional Components in 3 Dimensions (Think of it as “3D M/S” or “3D Blumlein Microphone Array”) – it is Accurately Recording, Processing and Playing Back Sounds from Left/Right, Front/Back and Up/Down – thus Creating the Aural…

  • Auditory Illusions

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    General – There are a lot of Illusions in “Psychoacoustics” of Music, for Example the simple Fact that different Timbres / Sound Layers combined are changing the Fundamental and Overtones in Time due to constantly changing Harmonics per Note and Timbre / Sound Layer Illusion Examples Missing Fundamental Illusion  – although we Do Not hear…

  • Bit Depth (or Bit Rate)

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    General – in the Re-Sampling Process you have to Round Up or Round Down, i.e. Go Up to the Nearest Bit or Down to the Nearest Bit – that “Up/Down Rounding Process” Goes from “Bit to Bit” and Does Produce some “Errors” which you can Mask by Adding Random Low Level Noise in the Dither…

  • Compression vs Expansion (Dynamics)

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    General Downward Compression Example Downward Compression – Compress Just the Snare Frequencies every Time it Sounds, but Not Cut Surrounding Frequencies Quiet as Much 1) Exact same Setup as Expansion Example 2 but in Compression Mode 2) Means that the Actual Snare Drum Frequency will be Compressed but the Surrounding Frequencies Stay More or Less…

  • Correlation

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    General – Correlation Meter Shows Potential Phase Issues of your Stereo Signal by Measuring Correlation of the Right Hand Channel and the Left Hand Channel – a Regular / Proper Stereo Mix will make the Correlation Meters Oscillate between 0 and +1  – so Short Flashes on the Red LED (Negative Values) can usually be…

  • Dither

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    General Dither Types POW-R1 = Simple Dither with Little or No Noise Shaping, Suited for Voice or Simple Sounds POW-R2 = Moderate Noise Shaping, Noise will be Shifted into the High Frequency Range, Suited for Pop and General Music POW-R3 = Strong Noise Shaping, Noise will be Shifted Even More into the High Frequency Range,…