Tag: TECHNICAL

  • Distortion Strength Lowest to Highest

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    1) Tube Saturation 2) Tape Saturation 3) Overdrive Pedal 4) Distortion Pedal 5) Fuzz Pedal 6) Bitcrusher

  • Null Test

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    – Measure Response of a Plugin at its Default Stage 1) Record Pure White Noise to an Audio Track (Stereo or Mono) – be Sure that No Reverb, Reference Monitoring etc. is in the Loopback Recorded Signal 2) Make a Copy of the White Noise but Activate Polarity Switch for that Copy in Channel Settings…

  • Active vs Passive Circuitry (EQ)

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    Passive Active 

  • Ambisonic

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    General W = Non-Directional Mono Component, Corresponding to the Output of an Omni Directional Microphone X, Y, Z = Directional Components in 3 Dimensions (Think of it as “3D M/S” or “3D Blumlein Microphone Array”) – it is Accurately Recording, Processing and Playing Back Sounds from Left/Right, Front/Back and Up/Down – thus Creating the Aural…

  • Audio Aliasing

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    General – Happens During Audio Signal Processing – in Short, All Man Made Systems have their Limits and Aliasing Happens when a Device Processes Data which goes Beyond the Devices Restrictions – in Digital Audio it means, when a Signal has a Wider Spectral Content than a Digital Audio Workstation can Work with – in…

  • Auditory Illusions

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    General – There are a lot of Illusions in “Psychoacoustics” of Music, for Example the simple Fact that different Timbres / Sound Layers combined are changing the Fundamental and Overtones in Time due to constantly changing Harmonics per Note and Timbre / Sound Layer Illusion Examples Missing Fundamental Illusion  – although we Do Not hear…

  • Bit Depth (or Bit Rate)

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    General – in the Re-Sampling Process you have to Round Up or Round Down, i.e. Go Up to the Nearest Bit or Down to the Nearest Bit – that “Up/Down Rounding Process” Goes from “Bit to Bit” and Does Produce some “Errors” which you can Mask by Adding Random Low Level Noise in the Dither…