Tag: SYNTHESIS
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Spectral Synthesis
– Spectral Re-Synthesis Analyses the Frequency Spectrum of a Signal and “Artificially” Synthesises New Sounds Based on the Samples Spectral Characteristics – i.e. Takes the Audible Spectrum and Splits into a Number of “Spectral Bins” (Bands) of Sound that Hold Whole Lot of Harmonic Content – the Gaps between the Bins can then be Filled…
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Subtractive Synthesis
General – Is the Most used Synthesizer Model, whether it is Analog Based or Virtual Based – Subtractive Synth means, a Sound is Derived from a Sound Source (from Waveforms) and then you are Subtracting Things from it (via Filters, Envelope, Modulators) – Workflow starts from a Keyboard Trigger (Midi Keyboard) –> Sub Oscillator (Sin,…
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Synthesis (Complete)
General – Overview of all Synth Models from Subtractive Synths, FM Synth, Wavetable Synth, Granular Synth to Sample Based Synth – Learn to Construct Sounds based on these Synths – at the Heart of all Synthesis, in Fact of All Sound (be it Natural or Synthesis) is the Sine Wave as the most Simple Fundamental…
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Unison Detune
General – This is About “Unison” and “Detune” Features in Synths Along with “Voices” – basically it is about Creating Additional Voices in a Synth, as if a Real Singer Doubles (Unisono), its Verse which will by Nature Never Sound Identical – so also in a Synth, you Do Not Copy a Sound Exactly the…
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Voices (Synth)
General – In Music Synths referred to as to How Many Harmonics will be Available – often you can Influence the Spreading of the Individual Voices in the Stereo Field with an Additional Parameter (a Simple “Width” or “Widening” Parameter) – as a Sidenote, a Organ Would have Needed 32 Foot Pipe Organ to Generate…
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Wavetable Synthesis
– Became Popular with the PPG Wave Synth and it is Based on Another Sound Source than Other Synths – so “Wavetable Synthesis” is Nothing Else than Morphing through All Kinds of Waves in 1 Single OSC – the Note Stays the Same (e.g. E1 which is 83Hz or 83 Cycles per Second), but the…