Tag: SYNTHESIS

  • MSEG

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    – MSEG means “Multi-Segment” – Instead having a Fixed Envelope such as AHDSR, you can Draw your Own Points – it is often used as a “2nd Order Modulation”, which means when you have a Modulator Affecting the Parameter of another Modulator that is Affecting a Parameter of a Main Section of a Synth (e.g.…

  • Sample & Hold

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    – Sample & Hold Works in the Control Voltage Range (VCA) and Samples from a Voltage Circuit, but can Do Stuff in the Audio Range as well – it Samples the Inputs Amplitude Value at a Particular Time at your Specified “Clock Rate” and it is gonna Hold at that Value, till it gets the…

  • Sine Wave

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    – Considered as a “Pure Tone”, cause it´s the only Waveform that consists of only 1 Frequency (called the Fundamental Frequency) – Building Block of All Sounds, means by combining Sine-Waves you can Construct any Sound – the Y-Axis (Up/Down) behaves exactly as your Speakers – the Speakers are pushing Waves towards you if the…

  • Spectral Synthesis

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    – Spectral Re-Synthesis Analyses the Frequency Spectrum of a Signal and “Artificially” Synthesises New Sounds Based on the Samples Spectral Characteristics – i.e. Takes the Audible Spectrum and Splits into a Number of “Spectral Bins” (Bands) of Sound that Hold Whole Lot of Harmonic Content – the Gaps between the Bins can then be Filled…

  • Subtractive Synthesis

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    General – Is the Most used Synthesizer Model, whether it is Analog Based or Virtual Based – Subtractive Synth means, a Sound is Derived from a Sound Source (from Waveforms) and then you are Subtracting Things from it (via Filters, Envelope, Modulators) – Workflow starts from a Keyboard Trigger (Midi Keyboard) –> Sub Oscillator (Sin,…

  • Synthesis (Complete)

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    General – Overview of all Synth Models from Subtractive Synths, FM Synth, Wavetable Synth, Granular Synth to Sample Based Synth – Learn to Construct Sounds based on these Synths – at the Heart of all Synthesis, in Fact of All Sound (be it Natural or Synthesis) is the Sine Wave as the most Simple Fundamental…

  • Unison Detune (Synth)

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    General – This is About “Unison” and “Detune” Features in Synths Along with “Voices” – basically it is about Creating Additional Voices in a Synth, as if a Real Singer Doubles (Unisono), its Verse which will by Nature Never Sound Identical  – so also in a Synth, you Do Not Copy a Sound Exactly the…