Tag: SPATIAL

  • Mix Separation Tips

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    General Ideas 1) Set Priorities for Conflicting Passages a) First Ask Yourself if Both Instruments are Needed at All at the Same Spot? b) If Yes, Ask Yourself if Which Instrument is More Important at that Spot? c) How Much the Less Important Instrument can be Attenuated in Terms of Frequencies and / or Level…

  • Mix and Pan in Constrained Boxes

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    General – the Idea is to Know which Box to Mix First and Continue in Little Boxes Until all Instruments are Mixed in Terms of Panning Workflow 1) Put 1 Thing to Middle 2) Pan 2 Same Related Weight Things a Little Off Centre at Same Position, e.g. L33 and R33 – Do Not Use…

  • Mixing for Depth and Space

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    1) First Make Notes of How you want to Stack All Tracks 2) Clean Up Low and High Frequency Content from Tracks that Don’t Need Them 3) Sidechain Tracks that Use a Very Similar Frequency Spectrum Against Each Other (e.g.  with Trackspacer, DSEQ, Multiplicity)  4) Clean Midrange by Listen Through an EQ (e.g. ADPTR) that…

  • Widen Tricks

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    1) M/S EQ = Increase the Side Above 5kHz a Little, the Mid and the Side Should have a Coherency of Its Own, also to Clear Out the Middle of the Reverb Signal, Cut Lows and Boost/ Emphasise Highs in Side Channel 2) Use a Elliptical Filter to Put the Low End to the Middle,…

  • Width, Depth and Height in a Mix

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    Width Panning for Width Test 1 Panning for Width Test 2 Reverb for Width Test Depth Height

  • Energy Example with a Far Away Signal 

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    Direct Sound = -2dB, Just as a Comparison to What in the Real World Happens we Assume Direct Sound is -2dB Early Reflections = -3dB Since ER have to Travel and Come Back with Less Energy, but Since ER have to Travel Less Far than the Direct Sound the Energy is Pretty Close (Only Minus…

  • Energy Example with a Close Signal

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    Direct Sound = 0dB, Just as a Comparison to What in the Real World Happens we Assume Direct Sound is 0dB Early Reflections = -3dB Since ER have to Travel and Come Back with Less Energy, Quasi Half as Loud as the Direct Sound Late Reflections = -6dB Since LR have to Travel Even More…