Tag: DRUMS
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Fix Weak Kick
1) Do Low Cut at 20Hz with a Resonant Q of Around 0.83 2) Add a Saturator that Only Works on the Kick Fundamental, i.e Around 80Hz to 90Hz for Hip Hop (Rock is Rather Around 120Hz), Try a Tape Model, Only in Mid 3) Add Multiband Comp to Crush Spikes and Pull Together Kick,…
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Classic 80ies Gated Drum with Hofa Reverb
1) INIT Preset and Search for “Gated” IR (or Any Other IR of Course) 2) Enable “Gate” and Adjust the “Hold” Parameter to Match Length / Rhythm 3) Also Adjust Threshold if Necessary 4) If you Enable “IR Cut” you can Tailor the IR 5) Enable Compressor with Strong Ratio, Fast Attack and Fast Release…
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Boom Bap Drums
Kick 1) Add 1.5dB at 60Hz with a Pultec EQ 2) Add Transient Shaper to Increase the Attack a Tiny Bit 3) Send to Parallel NY Buss, Add a Limiter After Parallel Compressor to Chop Off Peaks Even More (Limit About 2dB) Snare 1) Compress About 3dB to Get More Out of the Snare 2)…
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Boom Bap Snare Reverb
1) Create a Duplicate of the Original the Snare 2) Insert Add a Reverb with 100% Wet 3) Dampen the Low Frequencies 4) Now you can Easily Mix the Reverb Only Snare with the Original Snare Since it is a Separate Track
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Clean Up and Pump Up Drums Basics
1) Reduce 2-3dB Around 500Hz (Mud) with Q of 2 2) Reduce 2-3dB Around 1500Hz (Nasal) with Q of 2 3) Reduce 2-3dB Around 2500Hz (Harsh) with Q of 2 4) Control Length of Bassdrum with a Frequency Selective Transient Designer – i.e. Often Shorten Bassdrum 5) Add Parallel Distortion via Vulture Culture – i.e.…
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Boom Bap Drums Parallel with Reverb
General 1) Create the Drums with Elements from “Milieu Drums” (RX Version / Falcon / Mono or Stereo Folders) – Make Elements as Short as Possible in Falcon (i.e. Avoid Too Much Original Reverb) 2) Insert Gate to Hat and SC Send Snare + Kick to Hat to Duck Hat, Adjust Attack / Release for…