Clean Up and Pump Up Drums Basics

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1) Reduce 2-3dB Around 500Hz (Mud) with Q of 2

    2) Reduce 2-3dB Around 1500Hz (Nasal) with Q of 2

      3) Reduce 2-3dB Around 2500Hz (Harsh) with Q of 2

        4) Control Length of Bassdrum with a Frequency Selective Transient Designer 

          – i.e. Often Shorten Bassdrum

          5) Add Parallel Distortion via Vulture Culture 

            – i.e. First Insert a Linear Phase EQ to the Parallel Buss with a Low Cut Below 220Hz and then Add Vulture Culture (P1 Mode)

            • Use a Post EQ on the Parallel Bus and Reduce 1500Hz a Little (Clean Added Nasal Part of Distortion)

            6) Render Out the Drum With Those Processes (Including Parallel Distortion) and then Further EQ (Reduce) as Desired 

              • e.g. Clean 150Hz / 660Hz / 1400Hz / 1500Hz

              7) Make Drums Wider with Stage One between 800Hz and 4000Hz

              8) Add a SSL G Bus Comp with 2:1/ Attack 30 / Release 100 / SC 80Hz

              9) Add a Color EQ to Give Body and Warmth with Only 3 Band 

              • e.g. Push with Low Shelf from 40Hz / Reduce at 2000Hz by 1dB to 2dB / Push at 10kH

              10) If the Snare Hits Not Better than the Original Add a Frequency Selective Transient Designer and Push Snare Transients


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