Loudness Normalisation for Spotify

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General

  • All Streaming Platforms Look at the Average (Integrated) Loudness and at the True Peak (Headroom Against 0dBFS Preserved for Lossy Encoding) to Measure How Much a Track can be Attenuated or Boosted
  • i.e. You Could have a Short Term Loudness of More than -14dB LUFS During Program Material but the Integrated Loudness Must Not Exceed 14dB 
  • Spotify Loudness Target is -14dB LUFS, Measured with ITU 1770
  • they Normalize your Entire Album so the Level is Consistent between your Album Tracks
  • and / or they Measure Individual Tracks when Shuffling between Playlists
  • Spotify Does in General No More Use a Peak Limiter that Increases the Gain for Quieter Tracks, Instead it Simply Adds Digital Gain but Always Leaving -1dBFS Headroom for Lossy Codec Conversation 
  • but there Still is an Option for Premium Listeners to Enable a Either -11dB / -14dB or -23dB LUFS Listening Option that then Uses a Peak Limiter to Reach those Targets

Negative Gain

  • Negative Gain is Applied to Tracks that are Louder than -14dB LUFS
  • thus No Distortion as Gain is Simply Lowered

Positive Gain

  • Positive Gain is Applied to Tracks that are Quieter than -14dB LUFS
  • but Always with 1dB TP Headroom to Avoid Artefacts for Lossy Codec
  • e.g. a Track with -20dB LUFS and a True Peak of -5dBFS Gets 4dB of Gain and therefore Only Reaches-16dB LUFS on Spotify (i.e. they can Only Increase the Track by 4dB Since the True Peak is -5dBFS (-20dB LUFS + 4dB = -16dB LUFS with Still -1dBFS Headroom for Lossy Codec Conversation)
  • this is Important to Know, Because if You Would have the Track with -20dB LUFS and a True Peak of -7dBFS, they Could Push it by 6dB so your Track Exactly Meets the -14dB LUFS (-20dB LUFS + 6dB = -14dB LUFS with Still -1dBFS Headroom for Lossy Codec Conversation)

Workflow

1) Target the Loudness Level in Mastering to -14dB Integrated LUFS with a -1dB TP Headroom

    • this is the Best for General Spotify Loudness Normalisation Listening Experience with Lossy Format Over Such as Ogg/Vorbis and AAC Targets
    • i.e. Look at the Integrated Level Meter and Increase Limiter Input Gain (or Ceiling etc.) so it Matches -14dB Integrated LUFS

    2) But Remember, Step 1 is Only the Best if People Enable Loudness Normalisation Over Spotify, but if Not or when it is Not Available then -14dB LUFS is Too Quiet for the Competition

    • i.e. if People Disable Loudness Compensation then the Tracks in a Modern Music Playlist Go up to -6 / -7 / -8 Integrated LUFS
    • this Leads you to also Consider Making the Master as Loud as Possible Without Sounding Bad
    • e.g. Use Waveshaper / Peak Limiter etc. and in the Case of Targeting a Louder Competitive Master Use -2dB TP Headroom
    • i.e. Look at the Integrated Level Meter and Increase Limiter Input Gain (or Ceiling etc.) so it Matches e.g. -6dB Integrated LUFS to be Competitive (but Notice that it will be a Challenge to Make it that Loud and also Sound Good)

    3) So in General, Make 1 Common Master for All Streaming Platforms with the Given Information Above 

    • Just Look at that it has Enough Dynamics and Stick within the -12 to -16dB Integrated LUFS

    4) But Avoid Overly Dynamic Music, i.e. Really Huge Changes in the Program Material 

    • Because the Streaming Measurement Algorithm will have Problems to Know Which Part is Relevant for the Integrated Measurement 
    • this Leads to Wrong Applied Gain Decisions and Finally Cause Clipping Issues on Some Playback Devices

    5) For Promotional Uploads to Tik Tok, Instagram, Facebook, Make a Second Master and Use -2dB TP Headroom 

    • i.e. they Convert to the Most Compressed Formats at Lowest Bitrates and Only -1dB TP will Likely Distort After Encoding

    6) Always Make Backups of Your Original HQ Renders in the Case a Loudness Target Changes or You Need it to Encode / Upload Again


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