Important Frequency Spots in Different Genres

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Table of Contents

Rock

  • Emphasis on Vocals / Guitars / Drums
  • Not so Bright and Warmth is Important and Brought by the Kick and Bass
  • Bass = Range from 60Hz to 250Hz
  • Low Mids = 250Hz to 800Hz, Includes Lower End of Guitar and Lower End of Vocal Ranges as Well as Body of Snare Drum, Too Much in this Range Sounds Muddy
  • High Mids = 800Hz to 2kHz, Upper End of Guitar and Upper End of Vocal Ranges as Well as Attack of Snare, Too Much in this Range Sounds Harsh
  • Treble = 2kHz to 10kHz, Cymbals and Percussion as Well as Upper Harmonics of Guitar and Vocals, Too Much in this Range can Make the Mix Sound Thin or Brittle
  • Presence = 10kHz to 16kHz, Includes Air / Sparkle of a Mix and can Help to make it Sound Open and Spacious, Too Much in this Range can Make the Mix Sound Harsh or Piercing

EDM

  • Emphasis on Mid and High Frequencies
  • Bright Clear Synth Melodies, Dry Bass with More Punch than Boominess, Foundation on Sub Bass
  • Sub Bass = Range from 20Hz to 60Hz
  • Bass = Range from 60Hz to 250Hz, Equal Important as in Rock, Especially for Techno / House / Trance
  • Low Mids = 250Hz to 800Hz, Important to Create Warmth and Fullness, Especially for Deep House / Tech House
  • High Mids = 800Hz to 2kHz, Important for Adding Clarity and Definition, Especially for Electro House / Progressive House
  • Treble = 2kHz to 10kHz, Important for Adding Brightness and Sparkle, Especially for Trance / Progressive House
  • Presence = 10kHz to 16kHz, Like in Rock Music Important to for Adding Air / Clarity to a Mix, Especially for Trance / Progressive House

Hip Hop

  • Emphasis on Bass and Drums and Vocals
  • Very Bright and Clear with a Big Boomy Bass Providing the Entire Thickness
  • Sub Bass = Range from 20Hz to 60Hz, Especially for Trap and Drill
  • Bass = Range from 60Hz to 250Hz, Equal Important as in Rock, Especially for Boom Bap and Old Skool
  • Low Mids = 250Hz to 800Hz, Important to Create Warmth and Fullness, Especially for Boom Bap and Old Skool
  • High Mids = 800Hz to 2kHz, Important for Adding Clarity and Definition, Especially for Trap and Drill
  • Treble = 2kHz to 10kHz, Important for Adding Brightness and Presence, Especially for Trap and Drill
  • Presence = 10kHz to 16kHz, Important to for Adding Air / Clarity to a Mix, Especially for Trap and Drill

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