Frequency Characters

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General

  1.  125Hz = Too Much there can Cause Overloud Boominess
  • Start to Cut the Bass First (as the Bass Still has Enough Thickness and Juicy), but if the Bass Becomes Thin Search in Another Instrument
  1.  200Hz = Additional Thickness / Muddiness 
  • Start to Cut on Bassier Instruments First, i.e. Solo Just the Low and Full Frequency Instruments One by One

3) 300Hz = Frequency to Shape the Kick for a Juicy Rock Sound

4) 400Hz = Cut a Little there to Reveal Other Drum Sounds than Bass Kick

5) 300Hz to 600Hz = Hunt for Boxiness Problems

5) 800Hz = Cut there if you have a Cheap Sounding Acoustic Guitar 

6) 1kHz to 1.2kHz = Cut for Nasal Vocal Sounds (but be Aware of More Loss than Gain), Alternative Boost a Little Above to Mask 

7) 5kHz = Boost for Clarity in a Lot of Things (Just Do Not Boost 5kHz on Everything)

8) 7kHz = Annoying Ssss in Vocal Performance

9) 10kHz and Up = Lift Up Instruments by Adding Gain to their Higher Frequencies and / or Push Around 14kHz to Add “Air” to Instruments that are Not Necessarily Dull but to Make them Stand Out

EQ Anatomy

Acoustic Guitar

Acoustic Piano

Bass Guitar

Brass Section

Cymbals

Electric Guitar

Hi-Hat

Kick Drum

Snare Drum

Strings

Tom-Toms

Voice


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